Thanks Ian from Fontana, CA for this tutorial:
Lesson One:-Introduction to Color Theory part I
What you will need:
One color Wheel-http://www.dickblick….![]()
With colors you can set a mood, attract attention, or make a statement. You can use color to energize, or to cool down. By selecting the right color scheme, you can create an ambiance of elegance, warmth or tranquility, or you can convey an image of playful youthfulness. Color can be your most powerful design element if you learn to use it effectively.
Content:
color wheel The Color Wheel
primary secondary Primary, Secondary and Tertiary Colors
warm cool colors Warm and cool colors
tints shades tones Tints, Shades, and Tones
color harmonies
part II
Color Harmonies - basic techniques for creating color schemes
- Complementary
- Analogous
- Triadic
- Split-Complementary
- Rectangle (tetradic)
- Square
Colors affect us in numerous ways, both mentally and physically. A strong red color has been shown to raise the blood pressure, while a blue color has a calming effect.
Being able to use colors consciously and harmoniously can help you create spectacular results.
The Color Wheel
Color wheel

The color wheel or color circle is the basic tool for combining colors.
The color wheel is designed so that virtually any colors you pick from it will look good together. Over the years, many variations of the basic design have been made, but the most common version is a wheel of 12 colors based on the RYB (or artistic) color model.
Traditionally, there are a number of color combinations that are considered especially pleasing. These are called color harmonies or color chords and they consist of two or more colors with a fixed relation in the color wheel.
ColorImpact is designed to dynamically create a color wheel to match your base color.
Primary, Secondary and Tertiary Colors
In the RYB (or subtractive) color model, the primary colors are red, yellow and blue.
The three secondary colors (green, orange and purple) are created by mixing two primary colors.
Another six tertiary colors are created by mixing primary and secondary colors.

The above illustration shows the color circle with the primary, secondary and tertiary colors. Click on the labels to turn the colors on / off.
Warm and cool colorsWarm and cool colors
The color circle can be divided into warm and cool colors.
Warm colors are vivid and energetic, and tend to advance in space.
Cool colors give an impression of calm, and create a soothing impression.
White, black and gray are considered to be neutral.

Tints, Shades, and Tones
These terms are often used incorrectly, although they describe fairly simple color concepts. If a color is made lighter by adding white, the result is called a tint. If black is added, the darker version is called a shade. And if gray is added, the result is a different tone.
Tints - adding white to a pure hue:
tints

Shades - adding black to a pure hue:
Shades

Tones - adding gray to a pure hue:
Tones

Color Harmonies
- basic techniques for creating color schemes
Below are shown the basic color chords based on the color wheel.
complementary
Complementary color scheme
Colors that are opposite each other on the color wheel are considered to be complementary colors (example: red and green).

The high contrast of complementary colors creates a vibrant look especially when used at full saturation. This color scheme must be managed well so it is not jarring.
Complementary color schemes are tricky to use in large doses, but work well when you want something to stand out.
Complementary colors are really bad for text.
complementary scheme
analogous
Analogous color scheme 
Analogous color schemes use colors that are next to each other on the color wheel. They usually match well and create serene and comfortable designs.
Analogous color schemes are often found in nature and are harmonious and pleasing to the eye.
Choose one color to dominate, a second to support. The third color is used (along with black, white or gray) as an accent.

Make sure you have enough contrast when choosing an analogous color scheme.

Triadic color scheme
A triadic color scheme uses colors that are evenly spaced around the color wheel.
To use a triadic harmony successfully, the colors should be carefully balanced - let one color dominate and use the two others for accent.

Triadic color schemes tend to be quite vibrant, even if you use pale or unsaturated versions of your hues.
Split-Complementary color scheme
The split-complementary color scheme is a variation of the complementary color scheme. In addition to the base color, it uses the two colors adjacent to its complement.
This color scheme has the same strong visual contrast as the complementary color scheme, but has less tension.

The split-complimentary color scheme is often a good choice for beginners, because it is difficult to mess up.
Rectangle (tetradic) color scheme
The rectangle or tetradic color scheme uses four colors arranged into two complementary pairs.
This rich color scheme offers plenty of possibilities for variation.
Tetradic color schemes works best if you let one color be dominant.

You should also pay attention to the balance between warm and cool colors in your design.
Square color scheme
The square color scheme is similar to the rectangle, but with all four colors spaced evenly around the color circle.
Square color schemes works best if you let one color be dominant.
You should also pay attention to the balance between warm and cool colors in your design.
square scheme
Dredan – Realm of Metal and Myth PDF
A new product produced by Metal & Myth LLC
http://www.rpgnow.com/index.php?discount=73925
Questions and observations:
1. I cannot print this??? Makes it hard for an old timer like me who likes to read in bed at night!
2. Page 26 – BLUs: Multi-tasking penalty? Thought this was eliminated in Pathfinder (this seems to be an old 3.x throwback).
3. Page 26 – BLUs: Minus HP and you die (Pathfinder uses the -10 or constitution before death standard, why the change here?).
4. Page 27 – Felonian (not sure of the name – too close to Felons/criminals), I rather like the aspect that they must return to home planet within days equal to their player levels or they die, seems rather restrictive though, might make that weeks rather than days. These are your Ascended good guys in this campaign, think Vorlons from Babylon 5.
5. Ah! Page 28 – Felonians can take a crystal to allow them to stay longer off planet, Ok, this means that the PC needs this dependent material to really play off their home world, meaning there is leverage against them and leaves room for scenario hooks.
6. Void creation: too many pages devoted to this in the player race section. A lot of this seems to be a fluff.
7. Early parts of the book seem by focusing very much on the Void, to the extent that the book might be encouraging evil play or characters (Pages 30-55).
8. Ok, so far this campaign world seems to be a G vs E campaign setting (Everything Positive Energy vs the Negative Energy Void).
9. Syntenetics = Cybernetics (just another name). Another way for a character to grow is to receive Syntenetic enhancements (Cybernetics) whether from the positive realm or the negative realm. Or the new player race is robots, though these are called BLUs (or Basic Life Units).
10. Lots of the newly identified spells are simple replacements of existing good and evil with Positive and Negative Energy.
11. So Crystals are the basis for all core energy in this domain, whether its technology based or magic based.
12. Overall a good mix of information that would allow someone who collects both the Travellor T20 system books and the new Pathfinder RPG to build on a new level of adventures.
13. This whole book is an interesting melding of Travellor and Pathfinder. A skilled GM should find a gold mine here to expand either a low tech level Pathfinder campaign and bring those characters out to the stars, or an existing High Tech Travellor campaign and introduce it to Magic.
How We Built Our Custom Game Table - Windows Live.
I begun to get back into RPG games lately, but getting players to commit to a regular game is a pain!!
Also I love gadgets and found this map table that someone had built:
HORDES Field Test Model Update | Privateer Press.
Privateer Press has updated their models cards in addition to extending their Hordes Field Test.
Get the cards and play test this people!
St Crispins Irregulars, an off branch group from HGMS-Southwest held there monthly meeting in Anaheim, CA on December 12th.
Many good games were going on: Battletec, Battle of the War of the Roses (historical), Flames of War, Vampire RPG, Pathfinder RPG, DnD 4.0 and more:
It was raining most of the day, so attendance was down a little bit:

















While playing at GMI Games and Collectibles in Riverside, CA, one of the players was using his Skaven models in a game versus a Vampire Counts player.
He allowed me to photograph them:











One of the players was playing Games Workshop Fantasy Battles Vampire Counts this past weekend.
He graciously allowed me to photograph them:








