24 Nov 2011 @ 7:34 PM 

Cwenburh

Cwenburgh is an elf, but an angry elf. She is young for her race, Not having been around before the nightfall,  she heard all the stories as she grew up. She  saw how the elven lands had been overrun by the vermin of lessor races, the orcs, the goblins, the humans, and her anger grew. These creatures are so bold that they continued to expand and encroach onto the remaining elven strongholds and lands, and their higher birthrate means the elves are being pushed back on all frontiers.
Cwen was inducted early into the frontier guard and developed skills in hunting and tracking the vermin that invaded her lands.
On one of those incursions, her entire patrol was massacred, and she was left for dead, alongside her brothers and sisters of the frontier patrol. But she wasn’t dead, she survived, but she was severely scarred by her wounds, both emotionally and physically, a ragged scar running down the right side of her face, and the memories of her compatriots tortured and mutilated by the human invaders.
Her anger forced her to leave the elven community, for there are few places for such violent emotions within the elven communities.

She began her wondering throughout the Inner Seas, searching for the brigands who massacred her unit and friends. She has wondered from city to city, becoming ever more skillful and successful in hunting down human refuges of her justice.
With the successful application of her skills, she  needed to survive in this new world, and she began to sell her skills to the highest bidders who would appreciate her skills. The Pathfinders and the Quadiran factions provided her the cover and the contacts to expand her search of the Inner Sea region for those members of the raiding party that she missed in her forays into the human cities.
As time as passed she recruited the assistance of an ally, a leopard, she named kitty, to follow and help her in her travels.
Unfortunately in hunting her targets, she found that she has been outliving some of them in her search, but not outlasting them, as some of them turned to undeath to fight her, so she has expanded her studies of humans to include the undead that seem to surround many of the human underground communities and cities.
Cwenburgh’s travels have lead her throughout the continents surrounding the Inner Seas, and she has met and worked with many of the Venture Captains and other Pathfinders in the regions.

CWENBURH CR 10
Female Elf Ranger 11
NN Medium Humanoid (Elf)
Init +8; Senses Low-Light Vision; Perception +15
——————–
DEFENSE
——————–
AC 25, touch 18, flat-footed 19 (+7 armor, +6 Dex, +2 deflection)
hp 93 (11d10+22)
Fort +10, Ref +14, Will +5
Defensive Abilities Evasion; Immune sleep; Resist Elven Immunities
——————–
OFFENSE
——————–
Spd 30 ft.
Melee +1 Adamantine Curve blade, elven

Adamantine: Ignore hardness less than 20. +16/+11/+6 (1d10+5/15-20/x2) and
+1 Mithral Curve blade, elven

Mithral: Weighs half as much as normal. +16/+11/+6 (1d10+5/15-20/x2) and
Dagger +16/+16/+11/+6 (1d4+10/19-20/x2) and
Masterwork Cold Iron Curve blade, elven

Cold Iron: Effective against the Fey. +16/+11/+6 (1d10+4/15-20/x2) and
Unarmed Strike +15/+10/+5 (1d3+3/20/x2)
Ranged +2 Darkwood Longbow, Composite

Darkwood: Weighs half as much as normal. Shields have their Ar +15/+15/+10/+5 (1d8+12/20/x3) and
(L) Longbow, Comp. (Str +2) +11/+11/+6/+1 (2d6+9/20/x3)
Spell-Like Abilities Light (At will)
Ranger Spells Known (CL 8, 12 melee touch, 12 ranged touch):
2 (1/day) Protection from Energy (DC 13)
1 (3/day) Resist Energy (DC 12), Air Bubble (DC 12), Hunter’s Howl (DC 12)
——————–
STATISTICS
——————–
Str 14/16, Dex 20/22, Con 12/14, Int 10, Wis 12, Cha 7
Base Atk +11; CMB +14; CMD 32
Feats Boon Companion: Ranger, Deadly Aim -3/+6, Elven Weapon Proficiencies, Endurance, Improved Critical: Curve blade, elven, Improved Precise Shot, Manyshot, Point Blank Shot, Rapid Shot, Shot On The Run, Weapon Finesse
Traits Armor Expert, Sacred Avenger
Skills Acrobatics +15, Bluff -1, Climb +10, Craft (Weapons) +3, Diplomacy +0, Disable Device +5, Handle Animal +6, Heal +6, Intimidate +2, Knowledge (Arcana) +1, Knowledge (Dungeoneering) +4, Knowledge (Geography) +5, Knowledge (History) +1, Knowledge (Nature) +5, Knowledge (Planes) +1, Knowledge (Religion) +1, Linguistics +1, Perception +15, Ride +11, Spellcraft +4, Stealth +18, Survival +14, Swim +8, Use Magic Device +0
Languages Auran, Common, Elven
SQ +2 to critical confirmations: Longbow, Animal Companion Link (Ex), Antitoxin (vial), Elven Magic, Enemies: Humanoids (Human) (+4 bonus) (Ex), Enemies: Outsiders (Evil) (+2 bonus) (Ex), Enemies: Undead (+4 bonus) (Ex), Quarry, Ring of Sustenance, Share Spells with Companion (Ex), Swift Tracker (Ex), Terrains: Underground (+2 bonus) (Ex), Terrains: Urban (+4 bonus) (Ex), Track +5, Wayfinder, Standard (1 @ 0 lbs), Wild Empathy +9 (Ex), Woodland Stride (Ex)
Combat Gear +1 Adamantine Curve blade, elven

Adamantine: Ignore hardness less than 20., +1 Mithral Curve blade, elven

Mithral: Weighs half as much as normal., +2 Darkwood Longbow, Composite

Darkwood: Weighs half as much as normal. Shields have their Ar, +3 Mithral Chain Shirt

Mithral: Weighs half as much as normal., Cold Iron Arrows

Cold Iron: Effective against the Fey. (50), Dagger (3), Longbow, Comp. (Str +2), Masterwork Cold Iron Curve blade, elven

Cold Iron: Effective against the Fey., Silver Arrows

Silver: Affects Silver-vulnerable creatures, reduced damage. (50), Tanglefoot Arrows (50); Other Gear Acid Flask (2), Adventurer’s Sash (12 @ 2 lbs), Alchemist’s Fire Flask, Antitoxin (vial) (6), Belt of Physical Perfection, +2, Boots of Speed (10 rounds/day), Candle (2), Chalk, 1 piece (2), Cloak of Resistance, +1, Efficient Quiver (154 @ 22.5 lbs), Fishhook, Flint and steel, Garlic, Handy Haversack (29 @ 12.5 lbs), Ioun Stone, Dusty Rose Prism (Cracked), Oil (1-pint flask) (4), Oil of Bless Weapon, Potion of Cure Light Wounds (2), Potion of Cure Moderate Wounds (3), Potion of Endure Elements (4), Potion of Fly, Potion of Remove Curse, Potion of Remove Disease, Ring of Protection, +2, Ring of Sustenance, Rope, silk (50 ft.), Sack (empty), Scroll: Freedom of Movement, Freedom of Movement, Water Breathing, Water Breathing, Sewing needle, Silversheen, Sunrod (2), Tindertwig (5), Wand of Cure Light Wounds, Wand of Cure Moderate Wounds, Wand of Faerie Fire, Wand of Gravity Bow, Wand of Lead Blades, Wand of Magic Fang, Waterskin (2), Wayfinder, Standard (1 @ 0 lbs), Whistle, Signal
——————–
SPECIAL ABILITIES
——————–
+2 to critical confirmations: Longbow
Animal Companion Link (Ex) You have a link with your Animal Companion.
Antitoxin (vial)
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Armor Expert -1 Armor check penalty.
Boon Companion: Ranger +4 levels to calc familiar/animal comp abilities (max of your HD).
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Humanoids (Human) (+4 bonus) (Ex) +4 to rolls vs Humanoids (Human).
Enemies: Outsiders (Evil) (+2 bonus) (Ex) +2 to rolls vs Outsiders (Evil).
Enemies: Undead (+4 bonus) (Ex) +4 to rolls vs Undead.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Improved Precise Shot Ignore certain AC / concealment bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Quarry +2 to hit and other bonuses against your designated quarry.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ring of Sustenance

Faint conjuration; CL 5th; Forge Ring, create food and water; Price 2,500 gp.
Sacred Avenger When a creature damages you with a weapon, on your next turn you gain a +1 trait bonus on weapon damage against that creature. If this creature is your ilduliel (see page 8 of Elves of Golarion), this bonus increases to +2.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it’s within 5 feet.
Shot On The Run When attacking with a ranged weapon, you can move – attack – move.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Terrains: Underground (+2 bonus) (Ex) +2 to rolls vs Underground.
Terrains: Urban (+4 bonus) (Ex) +4 to rolls vs Urban.
Track +5 +5 to survival checks to track.

I have enjoyed playing this character. She began over 2 years ago, first on the Google Pathfinder Online collective, then at Neoncon 2009. She has traveled with me to Gencon 2010, Gencon 2011, Paizocon 2010, Paizocon 2011 and a number of games days.

KITTY – ANIMAL COMPANION    CR 9
Male Leopard
NN Medium Animal
Init +7; Senses Low-Light Vision, Scent; Perception +5
——————–
DEFENSE
——————–
AC 25, touch 16, flat-footed 20   (+4 armor, +5 Dex, +5 natural)
hp 63 (+18)
Fort +8, Ref +13, Will +4
Defensive Abilities Evasion
——————–
OFFENSE
——————–
Spd 50 ft., Sprint x10 (1/hour)
Melee Bite (Leopard) +15 (1d6+9/20/x2) and
Claw x2 (Leopard) +15 x2 (1d3+9/20/x2) and
Unarmed Strike +15/+10 (1d3+9/20/x2)
Special Attacks Trip
——————–
STATISTICS
——————–
Str 19,  Dex 21/25,  Con 15,  Int 3,  Wis 12,  Cha 6
Base Atk +6; CMB +13; CMD 26 (30 vs. Trip)
Feats Agile Maneuvers, Combat Reflexes (8 AoO/round), Eldritch Claws, Power Attack -2/+4, Step Up
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Come [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Guarding [Trick], Heel [Trick], Track [Trick]
Skills Acrobatics +14, Climb +8, Perception +5, Stealth +11, Survival +2, Swim +8 Modifiers +4 Stealth in Undergrowth
Languages
SQ Attack Any Target [Trick], Come [Trick], Devotion +4 (Ex), Fetch [Trick], Guarding [Trick], Heel [Trick], Ring of Sustenance, Track [Trick]
Combat Gear +1 Studded Leather; Other Gear Grappling hook, Ring of Sustenance, Sack (empty), Saddlebags (7 @ 9.5 lbs), Sunrod (5)
——————–
SPECIAL ABILITIES
——————–
+4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Agile Maneuvers Use DEX instead of STR for CMB
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (8 AoO/round) You may make up to 8 attacks of opportunity per round, and may make them while flat-footed.
Come [Trick] The animal will come to you on command.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Guarding [Trick] The animal has been trained for guard duty.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ring of Sustenance This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.

Faint conjuration; CL 5th; Forge Ring, create food and water; Price 2,500 gp.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sprint x10 (1/hour) (Ex) 1/hour, your charge speed is 10 times your land speed.
Step Up You may make a 5′ step closer when your opponent makes a 5′ step away from you.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.

Adventure: Date (game world): 2009/10/31; Date (real world): 2009/10/31
XP Reward: 1 XP; Net Cash: 499 GP ; Prestige Award: 1; Prestige Spent: 0

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Adventure: Date (game world): 2009/11/06; Date (real world): 2009/11/06
XP Reward: 1 XP; Net Cash: 419 GP ; Prestige Award: 1; Prestige Spent: 0

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Adventure: Date (game world): 2009/11/06; Date (real world): 2009/11/06
XP Reward: 1 XP; Net Cash: 546 GP ; Prestige Award: 1; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 2009/11/06; Date (real world): 2009/11/06
XP Reward: 1 XP; Net Cash: 1271 GP ; Prestige Award: 1; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 2009/11/07; Date (real world): 2009/11/07
XP Reward: 1 XP; Net Cash: 578 GP ; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 2009/11/07; Date (real world): 2009/11/07
XP Reward: 1 XP; Net Cash: 1251 GP ; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 2009/11/07; Date (real world): 2009/11/07
XP Reward: 1 XP; Net Cash: 1300 GP

- no notes -

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Adventure: Date (game world): 2009/11/08; Date (real world): 2009/11/08
XP Reward: 1 XP; Net Cash: 1289 GP ; Prestige Award: 1; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 2009/11/08; Date (real world): 2009/11/08
XP Reward: 1 XP; Net Cash: 547 GP ; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 2009/11/08; Date (real world): 2009/11/08
XP Reward: 1 XP; Net Cash: 1286 GP ; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 2010/01/09; Date (real world): 2010/01/09
XP Reward: 1 XP; Net Cash: 1251 GP ; Prestige Award: 1; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 2010/01/23; Date (real world): 2010/01/23
XP Reward: 1 XP; Net Cash: 1638 GP ; Prestige Award: 1; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 2010/02/14; Date (real world): 2010/02/14
XP Reward: 1 XP; Net Cash: 3268 GP ; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 2010/02/21; Date (real world): 2010/02/21
XP Reward: 1 XP; Net Cash: 2312 GP ; Prestige Award: 1; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 2009/10/26; Date (real world): 2009/10/26
XP Reward: 1 XP; Net Cash: 481 GP ; Prestige Award: 1; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/05/17
XP Reward: 0 XP; Net Cash:

Purchased:
Belt of Wonderous Dexterity (Faction allowed)

Upgraded bow to +1 magical bonus

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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/05/29
XP Reward: 1 XP; Net Cash: 4398 GP ; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/06/13
XP Reward: 1 XP; Net Cash: 3162 GP ; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/08/02
XP Reward: 1 XP; Net Cash: 3381 GP ; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/08/08
XP Reward: 1 XP; Net Cash: 3234 GP ; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/08/08
XP Reward: 1 XP; Net Cash: 3185 GP ; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/08/09
XP Reward: 1 XP; Net Cash: 5334 GP ; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/09/03
XP Reward: 1 XP; Net Cash: 4334 GP ; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/11/05
XP Reward: 1 XP; Net Cash: 5373 GP

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/11/05
Qadira; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/11/06
XP Reward: 1 XP; Net Cash: 5462 GP

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/11/06
Qadira; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/11/06
XP Reward: 1 XP; Net Cash:

- no notes -

————————-

Adventure: Date (game world): 0000/00/00; Date (real world): 2010/11/06
Qadira; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/11/07
Qadira; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/11/07
XP Reward: 1 XP; Net Cash: 5604 GP

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/03/13
Qadira; Prestige Award: 1; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/03/13
XP Reward: 1 XP; Net Cash: 6552 GP

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/04/29
XP Reward: 1 XP; Net Cash: 7753 GP

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/04/29
Qadira; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/04/30
XP Reward: 0 XP; Net Cash: -6000 GP

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/11/04
XP Reward: 1 XP; Net Cash: 7909 GP

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/11/04
Qadira; Prestige Award: 2; Prestige Spent: 0

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/11/06
XP Reward: 1 XP; Net Cash: 7799 GP

- no notes -

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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/11/06
Qadira; Prestige Award: 2; Prestige Spent: 0

- no notes -

——————–

Kitty – Animal Companion

Adventure: Date (game world): 0000/00/00; Date (real world): 2010/03/14
XP Reward: 0 XP; Net Cash:

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Posted By: dragonlady
Last Edit: 24 Nov 2011 @ 07:53 PM

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 24 Nov 2011 @ 7:29 PM 

Heidi, the barbarian

Heidi comes from the Northern steps of the Realm of the Mammoth Lords. An experienced fighter, Heidi felt that she had learned all that she could from her fellow tribesman, and wanted to see the world beyond the Northern Steps, and fighting the Winter witch forces and the forces of Chaos, that are the eternal struggle of her people.

She set out to travel the world, and she was shocked to see what she found. She had thought that theWinter Witches and the demons of the world wound were the only forces against the light of reason and humanity. But what she found was that the entire world was a battle zone of order versus chaos and good versus evil. And humans were on all sides as humans bound and enslaved fellow humans.

Heidi was horrified, but wanted to learn more, and she sought out those who could teach her: The Pathfinder society. She was overjoyed to find a fellowship that sought to reclaim ancient knowledge that could be recovered and used to enlighten the land. But as time went on she found that even the esteemed Pathfinder Society had its schisms also. She found that there were those interested in things other than the enlightenment of fellow sentinent creatures. In fact she became disillusioned to find that the Pathfinder Society itself cared not for the disimiation of the items recovered, but often simply placed them into museums or dusty archives, only acationally releasing items that they found to causes that favored the populace. In fact the Society would often make deals with tyrants and criminals to further its aims. Just as she started to become disillusioned, she was approached by fellow like minded from Andoria. They promised to help her if she helped them to aid others to achieve freedom.

So Heidi swore feality to Major Colton Maldris, an Eagle Knight, and has worked several missions to aid the Andorian faction achieve prominancy throughout the Inner Sea Region and guide the Pathdinder Society down the correct path of freedom for all the peoples of the Region.

Statblock
HEIDI CR 5
Female Human (Ulfen) Barbarian 6
NN Large Humanoid (Human)
Init +0; Senses Perception +6
——————–
DEFENSE
——————–
AC 19, touch 11, flat-footed 18 (+8 armor, -1 size, +1 deflection, +1 dodge)
hp 71 (6d12+18)
Fort +9, Ref +4, Will +2
Defensive Abilities Improved Uncanny Dodge (Lv >=10), Trap Sense +2
——————–
OFFENSE
——————–
Spd 60 ft.
Melee +1 Cold Iron Greataxe

Cold Iron: Effective against the Fey. +14/+14/+9 (4d6+10/20/x3) and
+1 Mithral Greataxe

Mithral: Weighs half as much as normal. +14/+14/+9 (4d6+10/20/x3) and
Chakram +11/+11/+6 (3d6+6/20/x2) and
Chakram +11/+11/+6 (3d6+6/20/x2) and
Chakram +11/+11/+6 (3d6+6/20/x2) and
Club +12/+12/+7 (2d6+6/20/x2) and
Shortspear +12/+12/+7 (2d6+6/20/x2) and
Silver Gauntlet, Spiked

Silver: Affects Silver-vulnerable creatures, reduced damage. +12/+12/+7 (1d8+5/20/x2) and
Silver Morningstar

Silver: Affects Silver-vulnerable creatures, reduced damage. +12/+12/+7 (3d6+6/20/x2) and
Unarmed Strike +12/+12/+7 (1d4+6/20/x2)
Space 10 ft.; Reach 10 ft.
——————–
STATISTICS
——————–
Str 21/23, Dex 12/10, Con 14/16, Int 8, Wis 8, Cha 10
Base Atk +6; CMB +13; CMD 25
Feats Cleave, Lunge, Power Attack -2/+4, Weapon Focus: Greataxe
Traits Anatomist, Freedom Fighter
Skills Acrobatics +14, Climb +10, Fly -2, Intimidate +8, Knowledge (Nature) +4, Knowledge (Religion) +0, Perception +6, Ride +4, Stealth -1, Survival +3, Swim +10
Languages Common, Skald
SQ Fast Movement +10 (Ex), Good for What Ails You (Ex), Intimidating Glare (Ex), Quick Reflexes (Ex), Rage (16 rounds/day) (Ex), Stunstone
Combat Gear +1 Cold Iron Greataxe

Cold Iron: Effective against the Fey., +1 Mithral Greataxe

Mithral: Weighs half as much as normal., +3 Kilted Mithral Chain Shirt

Mithral: Weighs half as much as normal.

AC Bonus +1
Max, Chakram, Chakram, Chakram, Club, Shortspear (3), Silver Gauntlet, Spiked

Silver: Affects Silver-vulnerable creatures, reduced damage., Silver Morningstar

Silver: Affects Silver-vulnerable creatures, reduced damage.; Other Gear Adventurer’s Sash (6 @ 2 lbs), Bag of Holding I (5 @ 125.46 lbs), Belt of Mighty Constitution, +2, Boots of Elvenkind, Cloak of Resistance, +1, Crowbar, Efficient Quiver (8 @ 27 lbs), Grappling hook, Potion of Cure Light Wounds, Ring of Protection, +1, Rope, silk (50 ft.), Shoanti barbarian chew (3), Stunstone (4), Sunrod (2), Wand of Cure Light Wounds, Wand of Enlarge Person, Wand of Lead Blades, Waterskin
——————–
SPECIAL ABILITIES
——————–
Anatomist +1 to confirm critical hits.
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Freedom Fighter +1 to Stealth checks, +1 to hit in the surprise round.
Good for What Ails You (Ex) While raging, drink alchohol to re-save vs. many conditions
Improved Uncanny Dodge (Lv >=10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10+.
Intimidating Glare (Ex) While raging, use Intimidate to shake your opponents.
Lunge -2 to AC for +5′ reach
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Reflexes (Ex) While raging, you may make one additional attack of opportunity per round.
Rage (16 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Stunstone This naturally occurring, glowing purple crystal can be thrown as a ranged attack with a range increment of 20 feet. When it strikes a target or hard surface (or is struck hard), the crystal shatters in a burst of sound and light. Every creature in a 10-foot-radius spread is outlined in faerie fire, takes 1d8 points of sonic damage, and must make a DC 13 Fortitude save or be stunned for 1 round.
Construction
Requirements Craft Wondrous Item, Craft (alchemy) 5 ranks, faerie fire, sound burst; Cost 175 gp
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Journal:
Heidi
Adventure: Date (game world): 0000/00/00; Date (real world): 2009/11/25
XP Reward: 1 XP; Net Cash: 550 GP ; Prestige Award: 2; Prestige Spent: 0
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/05/01
XP Reward: 0 XP; Net Cash: ; Prestige Award: 0; Prestige Spent: 2
- no notes -
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Adventure: Date (game world): 2010/05/09; Date (real world): 2010/05/09
XP Reward: 1 XP; Net Cash: 455 GP ; Prestige Award: 1; Prestige Spent: 0
- no notes -
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Adventure: Date (game world): 2010/05/16; Date (real world): 2010/05/16
XP Reward: 1 XP; Net Cash: 404 GP ; Prestige Award: 2; Prestige Spent: 0
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/05/23
XP Reward: 1 XP; Net Cash: 553 GP ; Prestige Award: 2; Prestige Spent: 0
Wand of Cure Light Wounds – Used 5 charges from Wand during Scenario
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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/05/30
XP Reward: 1 XP; Net Cash: 601 GP ; Prestige Award: 2; Prestige Spent: 0
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/05/30
XP Reward: 1 XP; Net Cash: 1867 GP ; Prestige Award: 2; Prestige Spent: 0
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/05/31
XP Reward: 1 XP; Net Cash: 1895 GP ; Prestige Award: 2; Prestige Spent: 0
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/06/03
XP Reward: 0 XP; Net Cash:
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/06/03
XP Reward: 0 XP; Net Cash:
- no notes -
————————-
Adventure: Date (game world): 0000/00/00; Date (real world): 2010/05/29
XP Reward: 1 XP; Net Cash: 1250 GP ; Prestige Award: 2; Prestige Spent: 0
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/06/06
XP Reward: 1 XP; Net Cash: 1540 GP ; Prestige Award: 1; Prestige Spent: 0
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/08/07
XP Reward: 1 XP; Net Cash: 1255 GP ; Prestige Award: 2; Prestige Spent: 0
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2010/11/05
XP Reward: 1 XP; Net Cash: 1361 GP
- no notes -
————————-
Adventure: Date (game world): 0000/00/00; Date (real world): 2010/11/05
Andoran; Prestige Award: 1; Prestige Spent: 0
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/02/20
XP Reward: 1 XP; Net Cash: 2564 GP
- no notes -
————————-
Adventure: Date (game world): 0000/00/00; Date (real world): 2011/02/20
Andoran; Prestige Award: 2; Prestige Spent: 0
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/05/29
XP Reward: 1 XP; Net Cash: 3253 GP
- no notes -
————————-
Adventure: Date (game world): 0000/00/00; Date (real world): 2011/05/29
Andoran; Prestige Award: 2; Prestige Spent: 0
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/06/10
XP Reward: 1 XP; Net Cash: 2592 GP
- no notes -
————————-
Adventure: Date (game world): 0000/00/00; Date (real world): 2011/06/10
Andoran; Prestige Award: 2; Prestige Spent: 0
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/09/05
XP Reward: 1 XP; Net Cash: 5503 GP
- no notes -
————————-
Adventure: Date (game world): 0000/00/00; Date (real world): 2011/09/05
Andoran; Prestige Award: 2; Prestige Spent: 0
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/09/29
XP Reward: 0 XP; Net Cash: -4000 GP
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/10/22
XP Reward: 1 XP; Net Cash: 3382 GP
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/10/22
Andoran; Prestige Award: 2; Prestige Spent: 0
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/10/22
XP Reward: 0 XP; Net Cash:
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/10/22
XP Reward: 1 XP; Net Cash: 5373 GP
- no notes -
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Adventure: Date (game world): 0000/00/00; Date (real world): 2011/10/22
Andoran; Prestige Award: 2; Prestige Spent: 0
- no notes -

Posted By: dragonlady
Last Edit: 25 Nov 2011 @ 08:17 PM

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 24 Nov 2011 @ 7:28 PM 

I’ve decided that I will begin to document a number of my Pathfinder Society Characters for the next few posts

Posted By: dragonlady
Last Edit: 24 Nov 2011 @ 08:03 PM

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 07 May 2011 @ 11:26 AM 

So it hasn’t been a good year for my Windows laptops.  My HP 17” laptop running Windows Vista Premium dumped its motherboard about 6 months back.  I lost my school gradebooks, and my windows office programs.  So I purchased a new Compaq (rebranded HP now-a-days) which was running the new Windows 7 Operating system.  I purchase the new Office 2011 for Windows and install it onto the laptop.  All seems well, I miss some of the interface plugs that were on the old HP, but the laptop is smaller and easiier to lug around.  Besides its dedicated for use in my classroom as school.

 

All goes well for months, then BAM, the hard drive fails in its boot sector the week following my close out of grades for the quarter.  I had failed to back up the new laptop to my backup hard drive and I had failed to backup my Office installation disks either.  So I have to contact HP and purchase restore disks for my machine (they come quickly in a week).  I upgrade my hard drive to a large hard drive and begin reinstalling programs to the machine.  My download link to Journey ed for my Office install is dead, so I contact them.  They give me a run around and refer me to Microsoft.  Microsoft tells me (after being referred to two different support groups) that I need the contract number from journey ed, then they will help me and provide me with a fresh download.  But journey ed is now being a bunch of dill weeds:  “Since you did not purchase extended download support from us, we cannot help you”.

I can understand Microsoft’s view point, they are just trying to trace my purchase before providing my replacement, but Journeyed is being ass hats!!

So for now I have to use Open office on this machine until I get all this sorted out. Sad smile

 

Robyn Nixon

Posted By: dragonlady
Last Edit: 07 May 2011 @ 11:20 AM

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Categories: Computers

 01 Apr 2011 @ 8:08 AM 

They have released a stable mid of Cynogen 7 for the Nookcolor this week.
Very nice 2.3 implementation of android gingerbread os.
Running it with d’s overclock kernel makes the Nookcolor an outstanding android tablet.

Posted By: dragonlady
Last Edit: 01 Apr 2011 @ 08:08 AM

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Categories: Miniatures

 25 Mar 2011 @ 7:48 PM 

I recently purchased a nook color and upgraded it to a full android tablet. Now I have installed the WordPress app and am trying it out.

Posted By: dragonlady
Last Edit: 25 Mar 2011 @ 07:48 PM

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Categories: Android


 17 Jan 2010 @ 8:33 PM 

Slide Show of Models.

Posted By: dragonlady
Last Edit: 17 Jan 2010 @ 08:51 PM

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Categories: 40k, Miniatures

 31 Dec 2009 @ 8:29 PM 

Thanks Ian from Fontana, CA for this tutorial:

Lesson One:-Introduction to Color Theory part I

What you will need:

One color Wheel-http://www.dickblick….http://img1.meetupstatic.com/img/clear.gif

With colors you can set a mood, attract attention, or make a statement. You can use color to energize, or to cool down. By selecting the right color scheme, you can create an ambiance of elegance, warmth or tranquility, or you can convey an image of playful youthfulness. Color can be your most powerful design element if you learn to use it effectively.

Content:

color wheel The Color Wheel

primary secondary Primary, Secondary and Tertiary Colors

warm cool colors Warm and cool colors

tints shades tones Tints, Shades, and Tones

color harmonies

part II

Color Harmonies – basic techniques for creating color schemes

- Complementary

- Analogous

- Triadic

- Split-Complementary

- Rectangle (tetradic)

- Square

Colors affect us in numerous ways, both mentally and physically. A strong red color has been shown to raise the blood pressure, while a blue color has a calming effect.

Being able to use colors consciously and harmoniously can help you create spectacular results.

The Color Wheel

Color wheel

The color wheel or color circle is the basic tool for combining colors.

The color wheel is designed so that virtually any colors you pick from it will look good together. Over the years, many variations of the basic design have been made, but the most common version is a wheel of 12 colors based on the RYB (or artistic) color model.

Traditionally, there are a number of color combinations that are considered especially pleasing. These are called color harmonies or color chords and they consist of two or more colors with a fixed relation in the color wheel.

ColorImpact is designed to dynamically create a color wheel to match your base color.

Primary, Secondary and Tertiary Colors

In the RYB (or subtractive) color model, the primary colors are red, yellow and blue.

The three secondary colors (green, orange and purple) are created by mixing two primary colors.

Another six tertiary colors are created by mixing primary and secondary colors.

The above illustration shows the color circle with the primary, secondary and tertiary colors. Click on the labels to turn the colors on / off.

Warm and cool colorsWarm and cool colors

The color circle can be divided into warm and cool colors.

Warm colors are vivid and energetic, and tend to advance in space.

Cool colors give an impression of calm, and create a soothing impression.

White, black and gray are considered to be neutral.

Tints, Shades, and Tones

These terms are often used incorrectly, although they describe fairly simple color concepts. If a color is made lighter by adding white, the result is called a tint. If black is added, the darker version is called a shade. And if gray is added, the result is a different tone.

Tints – adding white to a pure hue:

tints

Shades – adding black to a pure hue:

Shades

Tones – adding gray to a pure hue:

Tones

Color Harmonies

- basic techniques for creating color schemes

Below are shown the basic color chords based on the color wheel.

complementary

Complementary color scheme

Colors that are opposite each other on the color wheel are considered to be complementary colors (example: red and green).

The high contrast of complementary colors creates a vibrant look especially when used at full saturation. This color scheme must be managed well so it is not jarring.

Complementary color schemes are tricky to use in large doses, but work well when you want something to stand out.

Complementary colors are really bad for text.

complementary scheme

analogous

Analogous color scheme

Analogous color schemes use colors that are next to each other on the color wheel. They usually match well and create serene and comfortable designs.

Analogous color schemes are often found in nature and are harmonious and pleasing to the eye.

Choose one color to dominate, a second to support. The third color is used (along with black, white or gray) as an accent.

Make sure you have enough contrast when choosing an analogous color scheme.

Triadic color scheme

A triadic color scheme uses colors that are evenly spaced around the color wheel.

To use a triadic harmony successfully, the colors should be carefully balanced – let one color dominate and use the two others for accent.

Triadic color schemes tend to be quite vibrant, even if you use pale or unsaturated versions of your hues.

Split-Complementary color scheme

The split-complementary color scheme is a variation of the complementary color scheme. In addition to the base color, it uses the two colors adjacent to its complement.

This color scheme has the same strong visual contrast as the complementary color scheme, but has less tension.

The split-complimentary color scheme is often a good choice for beginners, because it is difficult to mess up.

Rectangle (tetradic) color scheme

The rectangle or tetradic color scheme uses four colors arranged into two complementary pairs.

This rich color scheme offers plenty of possibilities for variation.

Tetradic color schemes works best if you let one color be dominant.

You should also pay attention to the balance between warm and cool colors in your design.

Square color scheme

The square color scheme is similar to the rectangle, but with all four colors spaced evenly around the color circle.

Square color schemes works best if you let one color be dominant.

You should also pay attention to the balance between warm and cool colors in your design.

square scheme

Posted By: dragonlady
Last Edit: 31 Dec 2009 @ 08:29 PM

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 30 Dec 2009 @ 10:48 PM 

Dredan – Realm of Metal and Myth PDF

A new product produced by Metal & Myth LLC

http://www.rpgnow.com/index.php?discount=73925

Questions and observations:
1. I cannot print this??? Makes it hard for an old timer like me who likes to read in bed at night!
2. Page 26 – BLUs: Multi-tasking penalty? Thought this was eliminated in Pathfinder (this seems to be an old 3.x throwback).
3. Page 26 – BLUs: Minus HP and you die (Pathfinder uses the -10 or constitution before death standard, why the change here?).
4. Page 27 – Felonian (not sure of the name – too close to Felons/criminals), I rather like the aspect that they must return to home planet within days equal to their player levels or they die, seems rather restrictive though, might make that weeks rather than days. These are your Ascended good guys in this campaign, think Vorlons from Babylon 5.
5. Ah! Page 28 – Felonians can take a crystal to allow them to stay longer off planet, Ok, this means that the PC needs this dependent material to really play off their home world, meaning there is leverage against them and leaves room for scenario hooks.
6. Void creation: too many pages devoted to this in the player race section. A lot of this seems to be a fluff.
7. Early parts of the book seem by focusing very much on the Void, to the extent that the book might be encouraging evil play or characters (Pages 30-55).
8. Ok, so far this campaign world seems to be a G vs E campaign setting (Everything Positive Energy vs the Negative Energy Void).
9. Syntenetics = Cybernetics (just another name). Another way for a character to grow is to receive Syntenetic enhancements (Cybernetics) whether from the positive realm or the negative realm. Or the new player race is robots, though these are called BLUs (or Basic Life Units).
10. Lots of the newly identified spells are simple replacements of existing good and evil with Positive and Negative Energy.
11. So Crystals are the basis for all core energy in this domain, whether its technology based or magic based.
12. Overall a good mix of information that would allow someone who collects both the Travellor T20 system books and the new Pathfinder RPG to build on a new level of adventures.
13. This whole book is an interesting melding of Travellor and Pathfinder. A skilled GM should find a gold mine here to expand either a low tech level Pathfinder campaign and bring those characters out to the stars, or an existing High Tech Travellor campaign and introduce it to Magic.

Posted By: dragonlady
Last Edit: 31 Dec 2009 @ 10:14 AM

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